Workflow Design

Mapped the refurbishment process into clear, interactive stages suitable for a short convention demo.
Problem Statement: Communicate the rail traction motor refurbishment process interactively at conventions, highlighting L & S Electric’s process quality and expertise on a standalone headset.
Solution: I developed an Oculus Quest 1 application in Unity that walked users through the refurbishment workflow with step‑by‑step interactions, annotated stages, and controller‑driven navigation. The experience was tuned for offline demos with aggressive asset compression and baked lighting for smooth performance.
Skills Used:

Mapped the refurbishment process into clear, interactive stages suitable for a short convention demo.

Prepared/optimized models and textures for Quest; implemented LODs and baked lighting to maintain frame rate.
Implemented controller input, clear prompts, and quick resets to maximize attendee throughput.

Delivered side‑loadable builds, created simple operator instructions, and tested for robust offline use.