Problem Statement: For a MSOE game development club winter game jam, the goal was to showcase interactive Mixed Reality by combining real-world spatial understanding with autonomous agents and user-controlled environmental effects on the HoloLens 2—demonstrating technical depth in a short build window.
Solution: I built a HoloLens 2 tech demo using MRTK2 and Microsoft Scene Understanding to generate a real‑world floor mesh which was converted into a runtime nav mesh. Users spawn winter‑themed wolves that obey gravity and randomly roam the mesh. A hand menu toggles snowfall particle systems, adjusts wind strength influencing snow drift, and spawns additional wolves. The project won 1st place for its innovative use of spatial understanding and intuitive hand‑tracked controls without peripherals.
Skills Used:
- C#
- Unity
- MRTK
- HoloLens 2
- OpenXR
- XR
- MR
- VR
- Game Development